Visibility in Active Worlds 3.2 |
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Active Worlds 3.2 contains several changes to visibility. "Visibility" refers to how far away you can "see" in the current world. For example, a visibility of 40 meters means that you can see every object that is 40 meters away or closer. Any object further than 40 meters away will not be visible. The reason that visibility in Active Worlds is adjustable is that there is always a trade off between how far you can see and your current frame rate. The further away you can see, the more objects will be visible, and the lower your frame rate will be as a result. Depending on what you are doing at the time, there are some cases where a high frame rate is more desirable than being able to see far away, and other cases where being able to see far away is more important that achieving a high frame rate. Active Worlds 3.2 makes it easier to change between different visibility preferences. The most signficant visibility change in 3.2 is that it is now possible to see up to 200 meters away. The previous maximum visibility was 120 meters. An increase from 120 to 200 meters may not seem like much, but it actually means that you can see almost three times as many objects as before. Obviosly, this also means that a visibility of 200 meters will often be three times slower than 120 meters, so use this option with care! Proper 200 meter visibility requires that the current world has been upgraded to version 3.2 of the world server, which supports the new protocol required for querying property up to 200 meters away. 200 meter visibility will work in pre-3.2 worlds, but you will only be able to see objects 200 meters away if they have already been downloaded and saved to the cache. Active Worlds 3.2 features a handy new Visibility Menu which allows you to quickly and easily change the current visible range without having to go to the Performance Settings and change it permanently. Active Worlds 3.2 also features a new Minimum Visibility setting that world caretakers can set under the World Features. This setting allows caretakers to choose a minimum visible range for all visitors to a world, for those worlds that require a certain distance to be visible at all times in order to work properly. |