Active Worlds Educational Resources
Educational Organizations & Events
AWEDU Event Transcripts
VLearn Initiative
Virtual Lunch Club
Educational Research
3D Virtual Worlds and Learning: An Analysis of the Impact of Design Affordances and Limitations in Active Worlds, blaxxun interactive, and OnLive! Traveler; and A Study of the Implementation of Active Worlds for Formal and Informal Education. (1999)
Under Construction: The Application of Feminist Sociology to Information Systems Designs (1999)
Embodiment Online
Virtual Design Course, University of Sydney
Autonomous Communicative Behaviours in Avatars
Identity in CyberSpace (PDF)
Euroland: Active Knowledge Building Through Different Formats of Mediated Communication(PDF)
Using the Internet with Able Students (Power Point)
Eduverse, A Learning Project in a Middle School Class(PDF)
Museum of the Middle Ages, World Builders Briefing and Guide Sheet(PDF)
Virtual Worlds and Public Health(PDF- Italian Language Only)
Virtual Reality: Tenable Development and Internet(PDF- Italian Language Only)
The Performance of Cyberspace: An Exploration Into Computer-Mediated Reality
Cybergen: Cyberworld (conference documentation)
Cybergen: Lucy (conference documentation)
Appedtec Paper, presented to Society for Information Technology in Teacher Education (SITE)- 2001
Appedtec Paper, presented to University of Warwick, Conference on Computers and Learning, 2000
Bridging Adelaide 2001' :photography and hyperimage, spanning Paradigms
Futures on the Geography and Social Interaction of AW
30 Days in Activeworlds (chapter in a forthcoming book by Springer on Avatars)
The Feng Shui of Virtual Worlds
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