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Active Worlds Educational Resources

Educational Organizations & Events

AWEDU Event Transcripts
VLearn Initiative
Virtual Lunch Club

Educational Research

3D Virtual Worlds and Learning: An Analysis of the Impact of Design Affordances and Limitations in Active Worlds, blaxxun interactive, and OnLive! Traveler; and A Study of the Implementation of Active Worlds for Formal and Informal Education. (1999)

Under Construction: The Application of Feminist Sociology to Information Systems Designs (1999)

Embodiment Online

Virtual Design Course, University of Sydney

Autonomous Communicative Behaviours in Avatars

Identity in CyberSpace (PDF)

Euroland: Active Knowledge Building Through Different Formats of Mediated Communication(PDF)

Using the Internet with Able Students (Power Point)

Eduverse, A Learning Project in a Middle School Class(PDF)

Museum of the Middle Ages, World Builders Briefing and Guide Sheet(PDF)

Virtual Worlds and Public Health(PDF- Italian Language Only)

Virtual Reality: Tenable Development and Internet(PDF- Italian Language Only)

The Performance of Cyberspace: An Exploration Into Computer-Mediated Reality

Cybergen: Cyberworld (conference documentation)

Cybergen: Lucy (conference documentation)

Appedtec Paper, presented to Society for Information Technology in Teacher Education (SITE)- 2001

Appedtec Paper, presented to University of Warwick, Conference on Computers and Learning, 2000

Bridging Adelaide 2001' :photography and hyperimage, spanning Paradigms

Futures on the Geography and Social Interaction of AW

30 Days in Activeworlds (chapter in a forthcoming book by Springer on Avatars)

The Feng Shui of Virtual Worlds

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