The Basics

Click on a **VACANT** sign to get a board and start a game.
To move, click on a piece, then click on where you want to place it.
You, and your partner may say (or whisper) DRAW to end the game in a tie.
Failure to take your turn will result in loss of the game.

Moves

Red plays first by moving one of their front-line checkers one square forward diagonally, along either diagonal row of the same colored squares. White moves in the same way, and after this, the players move one checker alternately, always along a diagonal row of squares towards their opponent's backline. Moves are made to unoccupied squares of the same color only.

Jumps

If an opponent's checker is in the next diagonal square forward, with an empty square directly behind and in the same diagonal line in the row ahead, you must jump that checker and land in the empty square, thereby capturing your opponent's checker.

Captured checkers are removed from the board. If there are several successive jumps in a straight or zigzag forward direction, you must make all of them.

Kings

If one of your checkers reaches your opponent's back-line, it automatically becomes a King. A king can move in any direction along empty adjoining diagonal squares and can jump in the same manner as regular checkers, except that king jumps can be made in any diagonal direction, either forward or backward. Kings must also make a jump whenever one is available.

Winning

The winner is the first person to remove all of their opponent's checkers from the board or block their opponent so they cannot move.

 

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