The Adone Trigger |
The adone trigger occurs when an animation
completes. It can be particularly useful for chaining together multiple
actions across multiple objects.
Examples:
This action runs a 5-frame jump animation when the object is clicked on, and then plays the sound file "whee.wav" as soon as the animation is complete.
This action paints the texture named door1 onto the object when it's loaded into the scene and sets up an 8-second animation timer. Clicking the object then causes it to turn invisible and non-solid, and to begin the 8-second animation timer. When the timer completes, the object is made visible and solid.