Sounds in Active Worlds |
The Active Worlds browser supports a variety of sounds for a variety of purposes. As of version 3.4 you can now enjoy such new additions as teleport sounds, building sounds, and the ability to hear avatars walking.
Telegram Sounds
The following
Telegram Sound
files are stored
in the /default/sounds
directory within your ActiveWorlds program folder:
Telegram sounds can be turned on or off in the
General Settings
dialog.
Building Sounds
The following
Building Sound
files are stored
in the /default/sounds
directory within your ActiveWorlds program folder:
Building sounds can be turned on or off in the
General Settings
dialog.
Sound Effects
Sound effects, which can be played from the world's Object Path or a URL,
include Wave sounds with a ".wav" extension and MP3 sound files with a ".mp3" extension.
Sound files in the world's object path should be stored in the "sounds" subdirectory of the object path,
in zip compressed format with a ".zip" file extension.
Sound effects can be turned on or off in the
General Settings
dialog.
World Sounds
Special sound effects called World Sounds
can be set to a selected sound file in the
sounds subdirectory
of the world's object path, or to the URL of a sound file with a ".wav" extension
through the World Features dialog.
Teleporting Sounds
Integrated sound effects for
teleporting and warping
to a new location are always
stored in the sounds subdirectory
of the world's object path in zip compressed format with a ".zip" extension.
The
teleport
sound is stored in the deport1.wav file,
and the
warp
sound is stored in the warp1.wav file.
MIDI Music
MIDI music files can be played from
the "sounds" subdirectory of the object path,
in zip compressed format with a ".zip" file extension
or from a URL file specification with a ".mid" extension.
MIDI music can be turned on or off in the
General Settings
dialog.