All object types have the following fields available:
This controls what sort of object this is. Available options include Particle Emitter, Zone Volume, Camera, or mover. A new branch is added to the dialog based on what type of object this is.
This is the position of the object in the world. If many objects are selected, this is the center of the entire group.
If you are a caretaker, you may edit these fields directly to place the object in an exact location. Note that care should be used with these fields. If you make a typo and accidently place the object at 553n instead of 53n, the object will appear in the new location and you will have to hunt it down yourself.
This shows the rotation of the object on all 3 axis.
This is the citizen number that owns the selected object.
This is the name of the owner.
This is the date when this object was created or changed.
Zones, cameras, and particle emitters all support "presets". These objects will offer a "presets" branch to the dialog where you can save or load a snapshot of the current object attributes.
If you would like to copy an object (say, a particle) and use it elsewhere, simply save the object as a preset and then load it in the other location. This is a great way to copy these complex objects from one world to another, or even just over long distances.
The presets are saved in the /Presets directory inside of your activeworlds directory. Camera objects have the .awc extension, particle emitters have .awp, and zones are saved as .awz. If you save a particle as "fireworks", then the file "fireworks.awp" will appear in the presets directory. So, if you come up with a great effect, you can send it to your friends so they can reproduce it as well.