Active Worlds 4.2

NOTE: Note, This documentation is continuously updated and is subject to change.

Of course, we always have a beta so be sure to check the latest Beta Notes for more info. The information on the most recent build of the Activeworlds Browser is available here.

You might also want to check out the Activeworlds Wiki help files for additional instructions.

New Features in Activeworlds 4.2

  • Optional mipmapping on pictures and signs.
  • Storing outgoing telegrams.
  • Unified and highly improved image processor for all image file formats.
  • Support for palette-indexed image file formats, such as PNG-8 BW-JPG.
  • Transparent toolbars in PNG format are supported.
  • Capturing, displaying any web page on an object in world.
  • Chat log timestamps.
  • Voice Chat Zones.
  • Impoved Voice Chat quality with up to 44.1kHz sampling rate.
  • Improved shadow rendering performance.
  • Powerful action command triggers for entering and leaving zones.
  • Addons/Plugins to the browser.
  • Scaleable Objects.
  • Easier game prototyping.
  • Advanced Objects (movers, zones, particles emitters)
  • Custom Avatars allow the user to generate their avatar by selectiong options for gender, clothing, build, facial features, and color. You can try custom avatars by selecting it from the avatar list, and then pressing Ctrl-F6 to bring up the options screen.
  • Signs can use custom fonts, italic face and quality settings optional.
  • Palette-Indexed image file formats can be used (PNG-8, BW-JPG, etc)