Flag Argument

Description

Some commands support the use of a Boolean flag argument to specify which of two possible conditions is desired such as whether an object should be made solid or unsolid, or perhaps used to decide between an object being visible or invisible.

The flag can be either "on", "true", or "yes" to indicate an affirmation, and either "off", "false", or "no" to indicate a negation.

In the case of the Astart command, the flag argument specifies whether or not the animation will run in "looping" mode and can be either "on", "true", or "yes" to make the animation looping, and either "off", "false", or "no" to make it non-looping.

Examples

bump visible true; activate visible false

bump visible sign1 on

create name jumper1, animate mask me jump 5 9 100 1 2 3 4 5 4 3 2 1, astop; activate astart off

create animate me jump 5 5 100 1 3 5 3 1, astart no; activate astart no, astart jumper1 yes

bump visible door1 off

create solid no

activate solid trapdoor1 off

create visible off

create name sign, visible off