RWX: Tag

Usage

Tag

Description

This command sets the numeric tag value of the current clump. Clump tags are different from surface tags used with the tag parameter of Active Worlds action commands such as the texture command and the animate command used to enhance building. For information about surface tags, see the Quad, Triangle, and Polygon help pages.

Clump tags are useful for identifying clumps so they can later be found by Active Worlds. Currently, the only use for clump tags in Active Worlds is to identify the various joints in animated avatars. The following table lists the tag-to-joint convention used by Active Worlds:

Tag

Joint Position

Name in Sequence File

1

Pelvis

pelvis

2

Back

back

3

Neck

neck

4

Head

head

5

Right Sternum

rtsternum

6

Right Shoulder

rtshoulder

7

Right Elbow

rtelbow

8

Right Wrist

rtwrist

9

Right Fingers

rtfingers

10

Left Sternum

lfsternum

11

Left Shoulder

lfshoulder

12

Left Elbow

lfelbow

13

Left Wrist

lfwrist

14

Left Fingers

lffingers

15

Right Hip

rthip

16

Right Knee

rtknee

17

Right Ankle

rtankle

18

Right Toes

rttoes

19

Left Hip

lfhip

20

Left Knee

lfknee

21

Left Ankle

lfankle

22

Left Toes

lftoes

23

Neck 2

neck2

24

Tail 1

tail

25

Tail 2

tail2

26

Tail 3

tail3

27

Tail 4

tail4

28

Misc Obj 1

obj

29

Misc Obj 2

obj2

30

Misc Obj 3

obj3

31

Hair

hair

32

Hair 2

hair2

33

Hair 3

hair3

34

Hair 4

hair4

35

Right Chest

rtbreast

36

Left Chest

lfbreast

37

Right Eye

rteye

38

Left Eye

lfeye

39

Lips

lips

40

Nose

nose

41

Right Ear

rtear

42

Left Ear

lfear

Note: Each clump may only be assigned one tag value at a time. Clump tag values higher than 31 are not presently fully supported, so be sure to test any avatar animation sequences you create which use these tag values.

Arguments

the (integer) tag value to set

See Also

ClumpBegin ClumpEnd