Usage
sign ["Sign Text"] [color=text color] [bcolor=background color] [name=name] [face=font face] [q=quality] [i=italics] [mip=on] [global]
Description
The sign creates a sign object containing the specified text. Only certain objects support the sign command. In order for sign to work, the object must have a polygon or polygons with a tag value of 100 to indicate where on the object the sign text should be placed. Horizontal signs are currently not supported.
Sign text
This is the text for the sign. If omitted, the sign text defaults to the contents of the object's description field (this is the most common form of the sign command.) If specified, the sign text must be enclosed in double quotes.
Color, Bcolor
The color argument specifies the color to use for the sign text, and bcolor specifies the sign's background color. Both arguments are optional. The default color scheme is white text on a blue background. The colors can either be specified as one of many preset word values or as a "raw" hexadecimal value giving the red/green/blue component values (the same format as used for the BGCOLOR= HTML tag).
Name
The optional name argument specifies the name of the object to place the sign on. Object names are assigned via the name command.
Quality (Q)
Quality sets the resolution for the sign. Note that longer signs need a smaller resolution if you want to make the sign appear crisp and readable.
Italics (I)
Italics sets the text on the sign to the italic text format.
Mip
By default, signs rendered in Active Worlds do not mip-map, even if the user has mip-mapping turned on in the video settings. The optional Mip argument force applies mip-mapping to the sign it is used on.
Global
The optional global argument will cause triggers to initiate the command for all users have the object in view. Without it, the command will be triggered exclusively for the user who activates the trigger (bump, activate, adone). By default, commands are not global.
Examples
create sign
This creates a sign using the default color scheme and containing whatever text is in the object's description field.
create sign "Warning!" color=red bcolor=yellow
This creates a sign which says "Warning!" in a rather garish color scheme.
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