Texture Argument

Description

The texture argument specifies the name of the texture to use.

The texture command can be used to paint any specified texture in the "textures" directory of the world's object path onto the surface of an object. While technically any texture on the world's object path can also be used as a corona, obviously for best results a texture chosen for this purpose should be one that has been specifically designed for use with the corona command or for similar visual effects.

Examples

activate texture brick name=wall

create corona halo size=50

create texture flame1 mask=flame1m

create corona c_sun

create texture brick1; activate texture brick1 mask=tport_swirlm, solid off

create corona c_flare size=11

create texture tree8 mask=tree8m