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Configuring your Controls |
Configuring Controls
Viewing the assigned keys
To see what keys are already assigned, open the Options menu ans select Configure Controls...
The Keyboard Controls dialog will allow you to assign keypresses or mouse clicks to
any of the functions listed in it.
Use the scroll bar if not all of the functions are visible at once.
Some of the keys that can be assigned to a function are reserved for typing
under normal circumstances, but will serve the assigned function while in Move Mode.
Assigning a key to a function
To assign a key to a function, click on either of
the two buttons in the same row as that function in the
Keyboard Controls dialog,
and then press the key or mouse button
that you would like to assign to it.
Removing a key assignment
If you would like to stop a key from serving a specific function,
click on the button with that key's name on it in the same row as
the function which you wish to remove it from,
and then press the [Esc] Escape key on your keyboard.
Restoring default controls
Feel free to try out different arrangements of controls,
and if you decide you want to start over with the default
keyboard mappings, simple scroll down to the bottom
of the
Keyboard Controls dialog,
and click the Restore to defaults button.
Control Enhancements
Starting with Active Worlds 3.4, it is now possible to configure most of your keyboard and mouse controls.
Multiple functions in a single key
If you find that there are certain keys you end up almost always using at the same time,
or certain functions which you would like to combine onto a single key for any other reason,
simply
assign the same key
to two or more functions by first mapping the key to one function,
and then the what ever other function you also want that key to control.
More control flexability
Configurable controls means greater flexability.
Feel free to customize your controls to work the way you want them to.
For example, you may want to assign the sidestep function to the left shift key
but not the right shift key, and assign the pass through function to the right shift key and not the left shift key.
By default, both the left shif key and the right shift key are assigned to both of those functions,
as they have been in past versions of Active Worlds, but
as of version 3.4
it is now possible to change such things to your own liking.
Internation keyboard support
When you assign keys to functions,
Active Worlds will attempt to display an easy to recognize name for the
assigned key,
but even if the key is not recognized by Active Worlds,
you will still be able to assign it to functions.
This means that people who have keyboards with more or different keys on them
than a standard English keyboard will now be able to make
better use of those keys in Active Worlds.
New Move Mode with Quick Chat
A new Quick Chat function has been added, to allow you to switch quickly between
moving and typing when in the new Move Mode. Press the F2 key to enter Move Mode,
or the assigned Toggle Move Mode key, and then you can use typing keys for movement
if you have assigned them to movement functions. When you want to type something,
just press the Enter key or your assigned Quick Chat key to enter Quick Chat mode.
Jump Key
New to Active Worlds 3.4 is the ability to jump over things.
By default, the jump function is mapped to the 0 (zero) key on the numeric keypad,
and requires num lock to be off in order to work. You can assign your own jump key
if you like, instead of the default or even in addition to the default.
The basic keyboard controls are now configurable.
This dialog allows you to customize most of your
keyboard and mouse controls such as your
movement keys.