Configuring your Controls

 
The basic keyboard controls are now configurable. This dialog allows you to customize most of your keyboard and mouse controls such as your movement keys.

Configuring Controls

Viewing the assigned keys

To see what keys are already assigned, open the Options menu ans select Configure Controls...

The Keyboard Controls dialog will allow you to assign keypresses or mouse clicks to any of the functions listed in it. Use the scroll bar if not all of the functions are visible at once. Some of the keys that can be assigned to a function are reserved for typing under normal circumstances, but will serve the assigned function while in Move Mode.

Assigning a key to a function

To assign a key to a function, click on either of the two buttons in the same row as that function in the Keyboard Controls dialog, and then press the key or mouse button that you would like to assign to it.

Removing a key assignment

If you would like to stop a key from serving a specific function, click on the button with that key's name on it in the same row as the function which you wish to remove it from, and then press the [Esc] Escape key on your keyboard.

Restoring default controls

Feel free to try out different arrangements of controls, and if you decide you want to start over with the default keyboard mappings, simple scroll down to the bottom of the Keyboard Controls dialog, and click the Restore to defaults button.

Control Enhancements

Starting with Active Worlds 3.4, it is now possible to configure most of your keyboard and mouse controls.

Multiple functions in a single key

If you find that there are certain keys you end up almost always using at the same time, or certain functions which you would like to combine onto a single key for any other reason, simply assign the same key to two or more functions by first mapping the key to one function, and then the what ever other function you also want that key to control.

More control flexability

Configurable controls means greater flexability. Feel free to customize your controls to work the way you want them to. For example, you may want to assign the sidestep function to the left shift key but not the right shift key, and assign the pass through function to the right shift key and not the left shift key. By default, both the left shif key and the right shift key are assigned to both of those functions, as they have been in past versions of Active Worlds, but as of version 3.4 it is now possible to change such things to your own liking.

Internation keyboard support

When you assign keys to functions, Active Worlds will attempt to display an easy to recognize name for the assigned key, but even if the key is not recognized by Active Worlds, you will still be able to assign it to functions. This means that people who have keyboards with more or different keys on them than a standard English keyboard will now be able to make better use of those keys in Active Worlds.

New Move Mode with Quick Chat

A new Quick Chat function has been added, to allow you to switch quickly between moving and typing when in the new Move Mode. Press the F2 key to enter Move Mode, or the assigned Toggle Move Mode key, and then you can use typing keys for movement if you have assigned them to movement functions. When you want to type something, just press the Enter key or your assigned Quick Chat key to enter Quick Chat mode.

Jump Key

New to Active Worlds 3.4 is the ability to jump over things. By default, the jump function is mapped to the 0 (zero) key on the numeric keypad, and requires num lock to be off in order to work. You can assign your own jump key if you like, instead of the default or even in addition to the default.

Sidestep keys

Two new movement functions have been added to make walking or flying sideways easier to do. They are the Move Left and Move Right functions. By default, they are not mapped to any key, but you can pick keys for them such as the / and * keys on the numeric keypad. There is also a Sidestep or strafe modifier function assigned to the shift keys by default.

Zoom keys

When in 3rd person mode, you may want to change the distance of the 3rd person camera from your avatar. To accomplish this, assign keys or mouse buttons to the "Camera zoom in" and "Camera zoom out" functions, and then use your assigned controls.

Look Level

Many users of earlier versions of Active Worlds will appreciate the addition of support for a "look level" key in Active Worlds 3.4 to allow a keyboard shortcut to be assigned to the familliar Look Level function.

Notes

The Print Screen, Scroll Lock, and Pause keys are not assignable, since they cannot work as normal movement keys.

The Alt and Escape keys can be used as altenrative ways to exit move mode.

The + and - on the keypad will not show up in the chat window, but they WILL show up if typed from the main keyboard.

The browser will differentiate between seperate keys that generally serve the same function, such as the left and right control keys which can now be mapped independantly of each other to separate functions.

In addition to effecting the functions of the assigned Move Left and Move Right keys, holding the assigned sidestep key while in Move Mode will allow you to sidestep using the mouse.

Asside from the addition of totally new functions, the default configuration is set up to mimic the keyboard assignments that were used before Active Worlds 3.4 added the ability to customize the controls.

As of Active Worlds 3.4, the F2 key has been re-assigned to changing into and out of the new "move mode".

The old "mouse move" and "mouse freelook" buttons on the toolbar have been replaced by a single "move mode" button which can now be assigned to a custom key in addition to it's built in assignment to the F2 key. By default, the middle mouse button is assigned to the Toggle move mode function. You can control which mouse movement style this button uses under Options -> Settings -> General, by clearing or setting the "Freelook mouse" checkbox. Also, Move mode (either freelook or mouse move) now disables the chat and whisper windows so that you can no longer type when in move mode. This is so that the main keyboard keys can be assigned as movement keys if desired.

Using the jump key, the user will jump about a meter in the air. Note that you will have to set this function in the Configure Keyboard screen if you wish to assign it to a key which will work when Num Lock is on.