AW_EVENT_WORLD_ATTRIBUTES

DESCRIPTION

Event called when the world attributes change.

NOTES

This event is also triggered once when a world is first entered.

The following attributes are provided:

AW_WORLD_ALLOW_3_AXIS_ROTATION
AW_WORLD_ALLOW_AVATAR_COLLISION
AW_WORLD_ALLOW_CITIZEN_WHISPER
AW_WORLD_ALLOW_FLYING
AW_WORLD_ALLOW_OBJECT_SELECT
AW_WORLD_ALLOW_PASSTHRU
AW_WORLD_ALLOW_TELEPORT
AW_WORLD_ALLOW_TOURIST_WHISPER
AW_WORLD_ALWAYS_SHOW_NAMES
AW_WORLD_AMBIENT_LIGHT_BLUE
AW_WORLD_AMBIENT_LIGHT_GREEN
AW_WORLD_AMBIENT_LIGHT_RED
AW_WORLD_AVATAR_REFRESH_RATE
AW_WORLD_BACKDROP
AW_WORLD_BOTS_RIGHT
AW_WORLD_BUILD_CAPABILITY
AW_WORLD_BUILD_NUMBER
AW_WORLD_BUILD_RIGHT
AW_WORLD_BUOYANCY
AW_WORLD_CARETAKER_CAPABILITY
AW_WORLD_CELL_LIMIT
AW_WORLD_CLOUDS_LAYER1_MASK
AW_WORLD_CLOUDS_LAYER1_OPACITY
AW_WORLD_CLOUDS_LAYER1_SPEED_X
AW_WORLD_CLOUDS_LAYER1_SPEED_Z
AW_WORLD_CLOUDS_LAYER1_TEXTURE
AW_WORLD_CLOUDS_LAYER1_TILE
AW_WORLD_CLOUDS_LAYER2_MASK
AW_WORLD_CLOUDS_LAYER2_OPACITY
AW_WORLD_CLOUDS_LAYER2_SPEED_X
AW_WORLD_CLOUDS_LAYER2_SPEED_Z
AW_WORLD_CLOUDS_LAYER2_TEXTURE
AW_WORLD_CLOUDS_LAYER2_TILE
AW_WORLD_CLOUDS_LAYER3_MASK
AW_WORLD_CLOUDS_LAYER3_OPACITY
AW_WORLD_CLOUDS_LAYER3_SPEED_X
AW_WORLD_CLOUDS_LAYER3_SPEED_Z
AW_WORLD_CLOUDS_LAYER3_TEXTURE
AW_WORLD_CLOUDS_LAYER3_TILE
AW_WORLD_CREATION_TIMESTAMP
AW_WORLD_DISABLE_AVATAR_LIST
AW_WORLD_DISABLE_CHAT
AW_WORLD_DISABLE_CREATE_URL
AW_WORLD_EJECT_CAPABILITY
AW_WORLD_EJECT_RIGHT
AW_WORLD_EMINENT_DOMAIN_CAPABILITY
AW_WORLD_EMINENT_DOMAIN_RIGHT
AW_WORLD_ENABLE_TERRAIN
AW_WORLD_ENTER_RIGHT
AW_WORLD_ENTRY_POINT
AW_WORLD_EXPIRATION
AW_WORLD_FOG_BLUE
AW_WORLD_FOG_ENABLE
AW_WORLD_FOG_GREEN
AW_WORLD_FOG_MAXIMUM
AW_WORLD_FOG_MINIMUM
AW_WORLD_FOG_RED
AW_WORLD_GRAVITY
AW_WORLD_GROUND
AW_WORLD_HOME_PAGE
AW_WORLD_KEYWORDS
AW_WORLD_LIGHT_BLUE
AW_WORLD_LIGHT_DRAW_BRIGHT
AW_WORLD_LIGHT_DRAW_FRONT
AW_WORLD_LIGHT_DRAW_SIZE
AW_WORLD_LIGHT_GREEN
AW_WORLD_LIGHT_MASK
AW_WORLD_LIGHT_RED
AW_WORLD_LIGHT_TEXTURE
AW_WORLD_LIGHT_X
AW_WORLD_LIGHT_Y
AW_WORLD_LIGHT_Z
AW_WORLD_MAX_LIGHT_RADIUS
AW_WORLD_MAX_USERS
AW_WORLD_MINIMUM_VISIBILITY
AW_WORLD_NAME
AW_WORLD_OBJECT_COUNT
AW_WORLD_OBJECT_PASSWORD
AW_WORLD_OBJECT_PATH
AW_WORLD_OBJECT_REFRESH
AW_WORLD_PUBLIC_SPEAKER_CAPABILITY
AW_WORLD_PUBLIC_SPEAKER_RIGHT
AW_WORLD_RATING
AW_WORLD_REPEATING_GROUND
AW_WORLD_RESTRICTED_RADIUS
AW_WORLD_SIZE
AW_WORLD_SKYBOX
AW_WORLD_SKY_BOTTOM_BLUE
AW_WORLD_SKY_BOTTOM_GREEN
AW_WORLD_SKY_BOTTOM_RED
AW_WORLD_SKY_EAST_BLUE
AW_WORLD_SKY_EAST_GREEN
AW_WORLD_SKY_EAST_RED
AW_WORLD_SKY_NORTH_BLUE
AW_WORLD_SKY_NORTH_GREEN
AW_WORLD_SKY_NORTH_RED
AW_WORLD_SKY_SOUTH_BLUE
AW_WORLD_SKY_SOUTH_GREEN
AW_WORLD_SKY_SOUTH_RED
AW_WORLD_SKY_TOP_BLUE
AW_WORLD_SKY_TOP_GREEN
AW_WORLD_SKY_TOP_RED
AW_WORLD_SKY_WEST_BLUE
AW_WORLD_SKY_WEST_GREEN
AW_WORLD_SKY_WEST_RED
AW_WORLD_SOUND_FOOTSTEP
AW_WORLD_SOUND_WATER_ENTER
AW_WORLD_SOUND_WATER_EXIT
AW_WORLD_SPEAK_CAPABILITY
AW_WORLD_SPEAK_RIGHT
AW_WORLD_SPECIAL_COMMANDS_RIGHT
AW_WORLD_SPECIAL_OBJECTS_RIGHT
AW_WORLD_TERRAIN_AMBIENT
AW_WORLD_TERRAIN_DIFFUSE
AW_WORLD_TERRAIN_TIMESTAMP
AW_WORLD_TITLE
AW_WORLD_WATER_BLUE
AW_WORLD_WATER_BOTTOM_MASK
AW_WORLD_WATER_BOTTOM_TEXTURE
AW_WORLD_WATER_ENABLED
AW_WORLD_WATER_GREEN
AW_WORLD_WATER_LEVEL
AW_WORLD_WATER_MASK
AW_WORLD_WATER_OPACITY
AW_WORLD_WATER_RED
AW_WORLD_WATER_SPEED
AW_WORLD_WATER_SURFACE_MOVE
AW_WORLD_WATER_TEXTURE
AW_WORLD_WATER_VISIBILITY
AW_WORLD_WATER_WAVE_MOVE
AW_WORLD_WELCOME_MESSAGE

EXAMPLE

void handle_world_attributes (void)
{

  printf ("The backdrop is %s\n", aw_string (AW_WORLD_BACKDROP));

}

aw_event_set (AW_EVENT_WORLD_ATTRIBUTES, handle_world_attributes);