Deletes all of the objects in a world.
AW_CALLBACK_DELETE_ALL_OBJECTS_RESULT
This method is new in Active Worlds 3.1 and requires at least SDK build 18 and world server build 28.
aw_delete_all_objects provide a simple mechanism for deleting all of the objects in a world. Only instances owned by a caretaker (i.e. aw_int (AW_WORLD_CARETAKER_CAPABILITY) returns TRUE) may use this method.
For a complete description of cells and property in Active Worlds, see Property.
int rc;
/* delete all objects in the world */
if (rc = aw_delete_all_objects ())
printf ("Unable to delete all objects (reason %d)\n", rc);
else
printf ("All objects deleted. I hope you made a backup!\n");
aw_object_add
aw_object_change
aw_object_delete
aw_object_load
aw_query