int aw_object_add (void)

DESCRIPTION

Adds a new object.

CALLBACK

AW_CALLBACK_OBJECT_RESULT

NOTES

AW_OBJECT_X specifies the east/west position of the object in centimeters, with west being positive.  AW_OBJECT_Z specifies the north/south position of the object in centimeters, with north being positive.  AW_OBJECT_Y specifies the altitude of the object in centimeters.

AW_OBJECT_YAW specifies the rotation around the y axis of the object in tenths of a degree.

In 3.3 or later worlds with AW_WORLD_ALLOW_3_AXIS_ROTATION enabled, AW_OBJECT_TILT specifies the rotation around the x axis, and AW_OBJECT_ROLL specifies the rotation around the z axis of the object.

If aw_object_add completes successfully, AW_OBJECT_NUMBER will contain the object number assigned automatically by the SDK.  If you have the callback AW_CALLBACK_OBJECT_RESULT installed, AW_OBJECT_NUMBER will be set during the callback to indicate which object the callback is for.  This can be useful in applications that issue multiple asynchronous building requests.

EXAMPLE

int		rc;

aw_int_set (AW_OBJECT_X, 0);
aw_int_set (AW_OBJECT_Y, 0);
aw_int_set (AW_OBJECT_Z, 0);
aw_int_set (AW_OBJECT_YAW, 0);
aw_int_set (AW_OBJECT_TILT, 0);
aw_int_set (AW_OBJECT_ROLL, 0);
aw_string_set (AW_OBJECT_MODEL, "street1.rwx");
aw_string_set (AW_OBJECT_DESCRIPTION, "Cornerstone");
aw_string_set (AW_OBJECT_ACTION, "create sound xyz.mid");
if (rc = aw_object_add ())
  printf ("Unable to add object (reason %d)\n", rc);
else
  puts ("Object added");

SEE ALSO

aw_delete_all_objects
aw_object_change
aw_object_delete
aw_object_load