Sets a string attribute.
int rc;
aw_int_set (AW_OBJECT_NUMBER, aw_random ());
aw_int_set (AW_OBJECT_X, 0);
aw_int_set (AW_OBJECT_Y, 0);
aw_int_set (AW_OBJECT_Z, 0);
aw_int_set (AW_OBJECT_YAW, 0);
aw_int_set (AW_OBJECT_TILT, 0);
aw_int_set (AW_OBJECT_ROLL, 0);
aw_string_set (AW_OBJECT_MODEL, "street1.rwx");
aw_string_set (AW_OBJECT_DESCRIPTION, "Cornerstone");
aw_string_set (AW_OBJECT_ACTION, "create sound xyz.mid");
if (rc = aw_object_add ())
printf ("Unable to add object (reason %d)\n", rc);
else
puts ("Object added");