Whispers the message to just the session.
None (returns immediately)
Before calling aw_whisper your program must call aw_state_change at least once to establish your position within the world.
/* whisper a welcome message to every avatar that enters the scene */
void avatar_add (void)
{
char message[256];
sprintf (message, "Hello %s, welcome to my world :-)",
aw_string (AW_AVATAR_NAME));
aw_whisper (aw_int (AW_AVATAR_SESSION), message);
}
aw_event_set (AW_EVENT_AVATAR_ADD, avatar_add);
aw_state_change ();
for (;;)
if (aw_wait (1000))
break;